businessneutral

Running Many Games at Once: A Survival Playbook

Seoul, South KoreaTuesday, June 16, 2026

At a recent game‑development conference, the head of a major Korean studio shared why his company keeps several projects alive at once. He emphasized that this isn’t a clever strategy but simply a way to stay alive in an industry that never stops moving.

The Origin of the Philosophy

  • Early Lesson: In his youth, he played an old online game where grinding for a rare item taught him the satisfaction players feel from reward systems.
  • Core Idea: What matters is the underlying idea of reward, not copying a single quest.

Korean vs. Western Development Models

  • Korean Reality: Online titles often live long after launch because teams must continuously add content and fix balance.
  • Result: A new project can’t wait until the old one finishes—otherwise, releases would be years apart.
  • CEO’s View: Running many projects is a necessity for growth, not a portfolio trick.

“Genre Mix” Explained

  • Not Experimentation: The mix is less about trying new styles and more about applying lessons from role‑playing games to other types.
  • Shared Core: Even shooters or niche titles share core ideas of player growth and long‑term motivation.

Market Dynamics

  • Shift: The market now favors smaller, passionate audiences.
  • Risk: Big blockbusters require huge budgets; niche titles face high failure rates.
  • Strategy: Parallel exploration helps the studio learn what works and what doesn’t.

Leadership Style

  • Role: The CEO acts as a guide, not a do‑er.
  • Approach: Sets broad goals (target audience, service strategy) and lets production teams own day‑to‑day decisions.
  • Trust: Believes that trusting people is key to keeping multiple projects moving smoothly.

Collective Knowledge

  • Benefit: When one team solves a problem, others can learn from that solution instead of repeating the mistake.
  • Outcome: This collective knowledge becomes a company asset, even if it means some inefficiency.

Resource Management

  • Challenge: Centralizing functions (e.g., UI design) can cause bottlenecks when many projects need the same team.
  • Solution: Keep each project relatively independent to avoid competition for scarce resources.

Broader Industry Perspective

  • Diversity: The world has grown, and gamers’ tastes are more varied than ever.
  • No Single Formula: Success requires learning from real play, not ready‑made answers.
  • Need: The industry’s biggest need is experience.

Closing Thought

The current trial and error feels painful, but it builds a better future for game makers everywhere. The more projects they run now, the richer the knowledge pool will become later on.

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