entertainmentliberal
New Game Start: Why a Classic Studio Went Solo with Fresh Korean Titles
Kyoto, JapanThursday, May 28, 2026
Why pick new IPs instead of the company’s famous ones? The answer is that creating fresh concepts lets the label build a new pipeline of revenue. While they may eventually adapt existing properties, the current focus is on discovering original stories that can be turned into games, merchandise, and even shows.
The first game, “KILLA, ” caught the team’s eye at an award booth in Japan. Its art looks like a picture book, but its plot is about revenge and dark twists. The Korean studio’s ability to speak Japanese made communication easier, but the company still prefers face‑to‑face meetings for important talks.
The label is open to more Korean indie developers. They have seen many high‑quality games at international shows and want to explore future collaborations. However, the team is small, so they will take time to review new pitches and prefer initial meetings at live events.
TOEI GAMES plans to launch on PC first, especially on Steam, because the platform lets them reach a global audience quickly. Later, they hope to bring titles to consoles as well, but no exact timeline is set yet.
The company encourages Korean creators and fans to visit their booth at gaming events. They want to build positive partnerships and grow new stories together.
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