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Learning to Play Pokémon Cards with Smart AI
Japan, TokyoFriday, July 24, 2026
Training required 50 million simulated matches, each lasting about a second, on six powerful servers spread across three regions. The AI used a Transformer‑style neural network with about two million parameters and no memory of past actions, keeping computation fast even for complicated states.
Even with this setup, the AI sometimes played cards poorly—using a card that saves energy but then not retreating. To fix this, the engineers added penalty terms to the learning reward that target only bad actions, not the overall game state. They also increased how often useful cards appear during deck building and gave the AI extra clues (like whether energy was actually saved). After these tweaks, correct card use rose to over 96 %.
Looking ahead, the team plans to explore methods that reduce wasted learning time and compare multiple game scenarios in a single state, aiming to make the AI even more efficient.
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